This effect is identical to the Caribbean Rum.Īfter fifteen seconds (initially), the sky turns purple and The Devourer of Gods descends to the ground, now continuously charging at the player regardless of their distance above the ground. The Devourer of Gods can move through air as if it were solid blocks in this mode, and the Warped debuff is inflicted on all players, which multiplies their Y velocity by 1.01 every frame, in turn making them slightly floatier. It will not attempt to physically attack unless the player is a noticeable distance off the ground. When initially spawned, the sky will turn blue and the boss will fly and circle in the air over the player like a Crawltipede. The Devourer of Gods has 82 segments in total during phase 1, and 102 segments in total during phase 2. The Devourer of Gods' body segments sport very high Damage Reduction (DR), however its head and tail segments do not and will even take increased damage, rendering them the primary targets for dealing damage. The Devourer of Gods at its core is a worm enemy, featuring a head trailed by body segments and ending with a tail, flying through the air and digging through blocks.
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